Increase your revenue
One of the key factors in raising the revenue from your website is to be able to attract more and more visitors continuously and make them spend as much time there as possible.
The games developed by Solware will help help you reach these goals by sticking your visitors to your website. Our games do not need to be downloaded, they can be played directly through the Internet. This technology enables the user to become a member of an online community while playing that will enforce their will to return.
The games developed by Solware will help help you reach these goals by sticking your visitors to your website. Our games do not need to be downloaded, they can be played directly through the Internet. This technology enables the user to become a member of an online community while playing that will enforce their will to return.
Games for your website - quick and easy
Our multiplayer games can be integrated into your website extremely easily, by simply pasting a line of javascript code.
These codes can be integrated into any website in less than 2 minutes.
Games customization
We also offer the possibility to customize the games according to your portal's look and feel.
We can adjust the colours, size, style of any of our games to your website's design.
What kind of games de we offer?
The games vary in theme and complexity, they range from small puzzles to the most complex 3D multi-player games.
Please check our Game Gallery.
Please check our Game Gallery.
References
The international sports channel has chosen to publish the games mainly in order to popularise their snooker coverage.
"It has been very essential for Eurosport to emphasize the dynamism of the channel on the Internet as well. That is why we decided to publish the 3D Snooker game developed by Solware on Eurosport.com. Being one of the most chiseled online snooker game, it brings the feeling of the coverage even closer to our audience."- said Laurent Gayout of Eurosport.com
During the first four days of the Snooker World Championship 2005 in Sheffield, 98 600 players have registered on the www.flyordie.com website, in order to play our Snooker game. A significant part of the new players have come from the Eurosport sports portal, where the direct links of the game are continuously available.
"It has been very essential for Eurosport to emphasize the dynamism of the channel on the Internet as well. That is why we decided to publish the 3D Snooker game developed by Solware on Eurosport.com. Being one of the most chiseled online snooker game, it brings the feeling of the coverage even closer to our audience."- said Laurent Gayout of Eurosport.com
During the first four days of the Snooker World Championship 2005 in Sheffield, 98 600 players have registered on the www.flyordie.com website, in order to play our Snooker game. A significant part of the new players have come from the Eurosport sports portal, where the direct links of the game are continuously available.
The games had been certified as "Java Powered" through Sun's iForce Partner Program.
The Java brand is one of the hottest technology brands in the world, recognized by over 80% of tech-savvy consumers around the globe (source: BSG Marketing, 2003).
Our games on java.com: 8-Ball Pool Snooker Chess Tanx Boulder Dash
The Java brand is one of the hottest technology brands in the world, recognized by over 80% of tech-savvy consumers around the globe (source: BSG Marketing, 2003).
Our games on java.com: 8-Ball Pool Snooker Chess Tanx Boulder Dash
Our international reputation was mainly based on our collaboration with real.com back in 2001.
Being published on their popular game site, our games became widely known amongst online players in a relatively short time.
In 1995, RealNetworks, Inc. pioneered the entire Internet media industry, and continues to fuel its exponential growth.
Because the Internet was built to handle text-based information, not audio and video and other rich media, RealNetworks, Inc. foresaw the need for specific solutions that could handle the creation, delivery and consumption of media via the Internet. That led RealNetworks, Inc. to invent and release the RealPlayer and RealAudio in 1995.
In 1995, RealNetworks, Inc. pioneered the entire Internet media industry, and continues to fuel its exponential growth.
Because the Internet was built to handle text-based information, not audio and video and other rich media, RealNetworks, Inc. foresaw the need for specific solutions that could handle the creation, delivery and consumption of media via the Internet. That led RealNetworks, Inc. to invent and release the RealPlayer and RealAudio in 1995.